Graphical User Interfaces in Java

Arrays and Array Lists (chapter 7)
  • basic syntax and applications
  • copying arrays
  • wrappers and auto-boxing
  • the enhanced for-loop
  • simple array algorithms
  • two-dimensional arrays
Interfaces and Polymorphism (chapter 9)
  • using interfaces for code reuse
  • converting between class and interface types
  • using interfaces for callbacks
  • inner classes
  • event sources and event listeners
  • buttons and other simple GUI components
  • mouse events
Inheritance (chapter 10)
  • inheritance hierarchies
  • inheriting instance fields and methods
  • subclass construction
  • converting between subclass and superclass types
  • access control
  • the Object class
Graphical User Interfaces (chapter 18)
  • using inheritance to customize components
  • layout management
  • my favorite GUI components
  • the GUI builder in NetBeans
Input/Output and Exception Handling (chapter 11)
  • reading and writing text files
  • throwing exceptions
  • checked and unchecked exceptions
  • catching exceptions
  • the finally clause
  • designing your own exception types
  • object streams (from chapter 19)

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