- Preliminaries (chapter 1)
- high-level programming languages
- history of Java
- object-orientation
- the Java Virtual Machine
- errors: syntax vs. logical
- Using Objects (chapter 2)
- types and variables
- assignment operator
- strings (from chapter 4.6)
- objects and classes
- methods parameters and return values
- constructing objects
- accessors and mutators
- the API documentation
- using graphics classes
- Implementing Classes (chapter 3)
- access specifiers
- Javadoc
- instance fields
- constructors
- parameters and local variables
- the implicit parameter
- implementing objects that draw themselves
- Data Types (chapter 4)
- number types
- constants
- arithmetic operations
- static methods
- reading input
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